A randomized controlled experiment testing the use of virtual reality to trigger cigarette craving in people who smoke.
Rovira A. et al, (2024), Sci Rep, 14
Developing an Automated Virtual Reality Therapy for Improving Positive Self-Beliefs and Psychological Well-Being (Phoenix VR Self-Confidence Therapy): Tutorial.
Rosebrock L. et al, (2024), JMIR Serious Games, 12
Automated VR therapy for improving positive self-beliefs and psychological well-being in young patients with psychosis: a proof of concept evaluation of Phoenix VR self-confidence therapy.
Freeman D. et al, (2024), Behav Cogn Psychother, 52, 277 - 287
Visual Attention and Virtual Human Facial Animations in Virtual Reality (VR): An Eye-Tracking Study
Wei S. et al, (2024), Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024, 891 - 892
Automated virtual reality cognitive therapy versus virtual reality mental relaxation therapy for the treatment of persistent persecutory delusions in patients with psychosis (THRIVE): a parallel-group, single-blind, randomised controlled trial in England with mediation analyses.
Freeman D. et al, (2023), Lancet Psychiatry, 10, 836 - 847
Virtual reality (VR) therapy for patients with psychosis: satisfaction and side effects.
Freeman D. et al, (2023), Psychol Med, 53, 4373 - 4384
A Preliminary Study of the Eye Tracker in the Meta Quest Pro
Wei S. et al, (2023), IMX 2023 - Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 216 - 221
Developing a virtual reality environment for educational and therapeutic application to investigate psychological reactivity to bullying.
Badger JR. et al, (2023), Virtual Real, 27, 2623 - 2632
Agoraphobic avoidance in patients with psychosis: Severity and response to automated VR therapy in a secondary analysis of a randomised controlled clinical trial.
Freeman D. et al, (2022), Schizophr Res, 250, 50 - 59
Automated virtual reality therapy to treat agoraphobic avoidance and distress in patients with psychosis (gameChange): a multicentre, parallel-group, single-blind, randomised, controlled trial in England with mediation and moderation analyses.
Freeman D. et al, (2022), Lancet Psychiatry, 9, 375 - 388
Encouraging bystander helping behaviour in a violent incident: a virtual reality study using reinforcement learning.
Rovira A. and Slater M., (2022), Sci Rep, 12
A validation study to trigger nicotine craving in virtual reality
Yu CJ. et al, (2022), Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022, 868 - 869
Bystander Affiliation Influences Intervention Behavior: A Virtual Reality Study
Rovira A. et al, (2021), SAGE Open, 11
Power posing for paranoia: A double-blind randomised controlled experimental test using virtual reality.
Brown P. et al, (2020), Behav Res Ther, 132
Virtual reality clinical-experimental tests of compassion treatment techniques to reduce paranoia.
Brown P. et al, (2020), Sci Rep, 10
Virtual reality clinical-experimental tests of compassion treatment techniques to reduce paranoia.
Brown P. et al, (2020), Scientific Reports
Developing an automated VR cognitive treatment for psychosis: gameChange VR therapy
Lambe S. et al, (2020), Journal of Behavioral and Cognitive Therapy, 30, 33 - 40